Post by Grey on Jun 3, 2009 10:41:45 GMT -5
The class system is like a tree. Posts are the exp and when you reach a certain amount of posts you can increase your character's class to the next class.As of recent events the exp will be tracked by admins on a seperate file. Each faction has classes that only they can use and some classes work better with certain factions.
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Scout: Exile only class. Young men and women who have dreams of becoming a Forerunner. They either follow right after the Forerunners or behind the tribe to catch any stragglers.
Forerunners: Exile only class. Forerunners are the best of the scouts, going far ahead of their tribe to identify any dangers that could cause harm to the tribe and removing them if possible. They have great respect in their tribe for their abilities and the scouter units on their eye's are much more advanced than scouts. A caravan protected by Forerunners are safe from most ambushes.
Berserker: Parath & parath hybrid only. parath warriors who use their race's powerful rage to destroy whatever stands in the way of their tribe. Their lust for battle is powerful and those that conquer their rage are held in high esteem.
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Thief: Street rats that were forced to learn how to steal to survive. Few are actually willing to kill but those that do always insure that their loot is their's.
Assassin: Government "un-officials" that kill just about anyone for a price. Poisons, weapons, lethal unarmed strikes are all tools in an assassin's armory. Anyone that works with assassins best watch their back, the highest bidder always get the contract with them but not their loyalty.
Shadow Walker: Haze only class. Trained to operate in darkness these heartless killers kill quickly, silently, and ruthlessly. The shadows are their friends, their knives their brothers and the darkness their womb. Only a Forerunner after diligent training is able to spot a shadow walker hiding in the dark.[must start as to be shadow stalker]
Shadow Stalker: Haze only class. Capable of actually becoming part of a shadow temporarily. It is impossible to spot one while they are hiding, even more so at night. they are the captains of Malfius' Army.
Shadow Assailant: Haze only class. The highest humanoid being capable class in haze. Assailants serve directly under Lord Malfius as such he must give them this power directly. the assailant has all the abilities of a stalker, but are strong enough in magic to rival an arch-mage. These few but powerful people are high captains in Malfius' army. Some though actually have this power naturally, those who do are placed above the other assailants.
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Musician-Men and women whose love for music is rivaled only they their love for their realm. They use the sounds of nature and music of their own creation to motivate their allies,heal their friends and crush their foes.
Actor/Actress: Men and women whose love of the thearer is second to none. Their skills at mimicry make them good spies for their realm.
Mechanic:To put it short a greese monkey. Their skills at building and maintaining machinery make them extremely useful to any carivan and many are effected by the machines they work on. An example of that would be, a person that works on many fire produceing machines can develop pyromania eventualy.
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Mage: Talented scholars that are able to tap into the power of an element. At first they are limited to one element but the more powerful may one day become a sage.
Necromancer: Unde only class. Mages who in their studies delved into the arts involving things highly unnatural. this power controls the dead themselves. Through this power they where cast out of the arcane order, but found refuge in Unde
Cleric: Han'den faction only. Clerics are opposites of necromancers, in that rather that unnatural arts they found in their studies super-natural arts which draw power from the residual energy of the lords of Han'den. Through divine power they cannot harm but can heal all they believe to be an ally. This art gave them a place in the very land of the lords.
Sage: Mages that have broken the barrier between elements and are able to use all elements like a master. A company guarded by a sage is a well protected one.
Arch-mage: Salvation specific class. Sages that have dedicated their lives to the study of magic. This extreme focus on magic has extended their live span by centuries and the power of their spells rival that of an elemental.
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Alchemist: People that are able to preform transmutations via the use of a circle. They can change a lump of iron into a cannon, a wooden box into a siege bow, and sand into a think barrier among other things. They are forbidden to preform a human transmutation out of fear of what would happen and the law of equivalent exchange governs them.
Grand/Fallen Alchemist:Alchemists that are able to preform transmutations without the use of a circle. The price that had to be paid in order to get that ability is something that they don't want anyone else to go through. While others call them grand alchemists they think of themselves as fallen alchemists, ones that have tasted forbidden fruit and have fallen from God's grace.
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All classes except for plain red ones can be obtained by leveling up. regular=Lv1, Bold=Lv2, Bold and underline=Lv3, Bold, blue, and underline=Lv4, Bold, red, and underlined=lv5+admin approval, red=admin permission required. The amount of Red ones will be determined by the admins and approval must be given in order to become one.
-----------------------------------------------------------------------------------
Scout: Exile only class. Young men and women who have dreams of becoming a Forerunner. They either follow right after the Forerunners or behind the tribe to catch any stragglers.
Forerunners: Exile only class. Forerunners are the best of the scouts, going far ahead of their tribe to identify any dangers that could cause harm to the tribe and removing them if possible. They have great respect in their tribe for their abilities and the scouter units on their eye's are much more advanced than scouts. A caravan protected by Forerunners are safe from most ambushes.
Berserker: Parath & parath hybrid only. parath warriors who use their race's powerful rage to destroy whatever stands in the way of their tribe. Their lust for battle is powerful and those that conquer their rage are held in high esteem.
----------------------------------------------------------------------------------
Thief: Street rats that were forced to learn how to steal to survive. Few are actually willing to kill but those that do always insure that their loot is their's.
Assassin: Government "un-officials" that kill just about anyone for a price. Poisons, weapons, lethal unarmed strikes are all tools in an assassin's armory. Anyone that works with assassins best watch their back, the highest bidder always get the contract with them but not their loyalty.
Shadow Walker: Haze only class. Trained to operate in darkness these heartless killers kill quickly, silently, and ruthlessly. The shadows are their friends, their knives their brothers and the darkness their womb. Only a Forerunner after diligent training is able to spot a shadow walker hiding in the dark.[must start as to be shadow stalker]
Shadow Stalker: Haze only class. Capable of actually becoming part of a shadow temporarily. It is impossible to spot one while they are hiding, even more so at night. they are the captains of Malfius' Army.
Shadow Assailant: Haze only class. The highest humanoid being capable class in haze. Assailants serve directly under Lord Malfius as such he must give them this power directly. the assailant has all the abilities of a stalker, but are strong enough in magic to rival an arch-mage. These few but powerful people are high captains in Malfius' army. Some though actually have this power naturally, those who do are placed above the other assailants.
-----------------------------------------------------------------------------------
Musician-Men and women whose love for music is rivaled only they their love for their realm. They use the sounds of nature and music of their own creation to motivate their allies,heal their friends and crush their foes.
Actor/Actress: Men and women whose love of the thearer is second to none. Their skills at mimicry make them good spies for their realm.
Mechanic:To put it short a greese monkey. Their skills at building and maintaining machinery make them extremely useful to any carivan and many are effected by the machines they work on. An example of that would be, a person that works on many fire produceing machines can develop pyromania eventualy.
-----------------------------------------------------------------------------------
Mage: Talented scholars that are able to tap into the power of an element. At first they are limited to one element but the more powerful may one day become a sage.
Necromancer: Unde only class. Mages who in their studies delved into the arts involving things highly unnatural. this power controls the dead themselves. Through this power they where cast out of the arcane order, but found refuge in Unde
Cleric: Han'den faction only. Clerics are opposites of necromancers, in that rather that unnatural arts they found in their studies super-natural arts which draw power from the residual energy of the lords of Han'den. Through divine power they cannot harm but can heal all they believe to be an ally. This art gave them a place in the very land of the lords.
Sage: Mages that have broken the barrier between elements and are able to use all elements like a master. A company guarded by a sage is a well protected one.
Arch-mage: Salvation specific class. Sages that have dedicated their lives to the study of magic. This extreme focus on magic has extended their live span by centuries and the power of their spells rival that of an elemental.
-----------------------------------------------------------------------------------
Alchemist: People that are able to preform transmutations via the use of a circle. They can change a lump of iron into a cannon, a wooden box into a siege bow, and sand into a think barrier among other things. They are forbidden to preform a human transmutation out of fear of what would happen and the law of equivalent exchange governs them.
Grand/Fallen Alchemist:Alchemists that are able to preform transmutations without the use of a circle. The price that had to be paid in order to get that ability is something that they don't want anyone else to go through. While others call them grand alchemists they think of themselves as fallen alchemists, ones that have tasted forbidden fruit and have fallen from God's grace.
-----------------------------------------------------------------------------------
All classes except for plain red ones can be obtained by leveling up. regular=Lv1, Bold=Lv2, Bold and underline=Lv3, Bold, blue, and underline=Lv4, Bold, red, and underlined=lv5+admin approval, red=admin permission required. The amount of Red ones will be determined by the admins and approval must be given in order to become one.